[Mutant Future] Chance to Know Languages
According to the core rules, characters with high INT scores have the means to learn additional languages at scores of 13, 16, 18, and 20. The following simple system of houserules is used to determine the chance a PC may already know a given language when it is encountered in the wastelands. Xenophobia and ignorance is rife in the wastelands, with factionalism leading to many secret tongues. However, 'slots' for extra languages granted by high Intelligence can be left empty until the player wishes to try and use one - the character may simply happen to know the language spoken by those they encounter, if they wish to cash in a potential extra language. To do so, make a Know Languages roll on a 1d6, and get a 6 or higher. A natural 1 is always a failure. A character failing to know cannot roll again for that particular language unless they've spent significant down-time studying. Languages of The Ancients (not counting machine languages) have a negative modifier, usually -...