[AD&D] Wargame style movement allowances for 1e hexcrawls
WARNING - this post contains hex-and-counter wargame terminology! Partially inspired by the first part of this video , I decided to bite the bullet and codify hexcrawling movement value in my 1e AD&D campaign in terms of hex-and-counter board wargames. Wargames (I would prefer the term be reclaimed away from miniature games, but that's just me) are something I really enjoy and the counting of movement in hexes in terms of a unit's value is second nature to me, so this just makes sense. It does away with the B/X nightmare of terrain types causing 1/3 or 2/3 movement penalties and when you apply that across a multi-hex journey, and simply allows the party to move discretely from hex to hex, paying for terrain costs as they enter. Though derived from AD&D materials, I see no reason this couldn't be used for any game with the 12/9/6 style movement. So, here is the chart. I haven't yet tested this but I will do in my upcoming session this week. Read on if you care h...